
- #Gran turismo 7 ps4 1080p 720p
- #Gran turismo 7 ps4 1080p 1080p
- #Gran turismo 7 ps4 1080p full
- #Gran turismo 7 ps4 1080p ps3
- #Gran turismo 7 ps4 1080p plus
#Gran turismo 7 ps4 1080p full
Moving into 20, we reach the end of our full HD odyssey, and while the PlayStation 3 era began to wind down, support with cross-gen titles continued. Watch on YouTube Part two of DF Retro's lookback on the PlayStation 3's full HD library includesa look at WipEout HD, amongst many other titles - but how many had all the Ps?. Polyphony Digital pushed hard with GT6 - perhaps too hard - and we can't help but think it would have been better suited as a launch title for PlayStation 4.
#Gran turismo 7 ps4 1080p 720p
Thankfully, users could drop down to 720p via the system menus for a smoother ride. However, MSAA anti-aliasing was jettisoned in favour of the less effective MLAA, and performance was highly questionable - especially in tracks using dynamic time of day and weather effects. Polyphony Digital increased resolution from the 1280x1080 of GT5 back to the 1440x1080 seen in its original GT demo at the system's launch.

#Gran turismo 7 ps4 1080p 1080p
The year closed with the last major PlayStation 3 triple-A release - and the last high profile 1080p title: Gran Turismo 6, possibly the largest GT game ever made in terms of its vast array of content.
#Gran turismo 7 ps4 1080p ps3
However, side-by-side with its contemporary PlayStation 4 release, we see a PS3 game that is virtually identical. Yes, it's not exactly pushing the envelope with its 2D visuals. By this time, the PlayStation 4 had arrived and was making its mark, but it was fascinating to see the arrival of XGen's Super Motherload, a relatively simplistic title that saw you digging for minerals and precious stones on Mars. Watch on YouTube The third segment of DF Retro's biggest project yet, charting full HD games on the PlayStation 3, here covering 2010-2012.Ģ013 drew to a close with a couple of excellent 1080p releases. Cream of the crop is Rayman Legends - remember when Ubisoft took chances on stunning games like this? - which leveraged the UbiArt Framework to spectacular effect, producing an unmissable experience. Soundshapes and Guacemelee also caught our eye for similar reasons, as did WayForward's Duck Tales Remastered.
#Gran turismo 7 ps4 1080p plus
This would be joined in 2014 by Kingdom Hearts 2.5 remix, with the sequel remastered to the same specs as the original release (complete with DRS), plus a port of Birth by Sleep, a 1080p rendition of a technologically excellent PSP release.īeyond that, 1080p support on the PlayStation 3 continued to be more adopted by a range of indie titles, while also being leveraged for 2D art - Vanillaware's Dragon's Crown (a visually striking Dungeons and Dragons inspired brawler) being a spectacular case in point. Other impressive 1080p titles in 2013 included the Kingdom Hearts 1.5 Remix collection, with a 900p to 1080p dynamic resolution scaling system included in the Final Mix remaster of the first Kingdom Hearts, plus a 1080p remaster of the Game Boy Advance offering, Chain of Memories. Watch on YouTube The final chapter in DF Retro's PlayStation 3 1080p special, covering the transition period between PS3 and its successor. The only regret with this one is that Konami didn't let Hexadrive loose on the original ZOE HD remaster, which isn't particularly great. It's a fascinating story that was also one of John Linneman's first pieces of work for Digital Foundry. What we got was a game that more fully utilised the PlayStation 3's SPUs, resulting in a 1280x1080 masterpiece, with full 1920x1080 vector work.



Originally released in a sub-optimal form at 720p with missing effects and dire performance, Konami took the remarkable step of recommissioning the project, handing it over to technology masterminds Hexadrive - an HD remaster of an HD remaster, if you like. In this final chapter, we cover the years 2013 to 2015 - a period of transition as the difficult PS3 era yields to the juggernaut success of PlayStation 4.Ģ013 proves to be an intriguing year for 1080p gaming for Chad Warden's favourite console and it starts off with the arrival of the HD remaster of Zone of the Enders 2 - or rather, its second arrival. We've seen triumph and disaster, along with a gradual metamorphosis, with 1080p coming into its own on smaller scale projects with less advanced visuals - punctuated by the arrival of stereoscopic 3D, requiring higher pixel counts, providing a backdoor to further 1080p support for the 'Triple'. We've looked at the beginnings of the full HD dream from Sony's initial marketing claims, through to the late 2006 launch. Across every Sunday this month, we've taken a look at 1080p gaming on Sony's controversial PlayStation 3. It's the last chapter in one of DF Retro's most expansive projects yet.
